The following are in-game effects I created in the UDK engine.
These were made to illustrate ideas within a technical budget, not as final work.

Each effect is contained in a single particle emitter and within the following budgetary constraints:
700 Particles and emitted mesh - 1000 Tris - 1024*1024 Texture space || No lights were used.

These are the first of a series of cinematic quality in-game effects made in UDK.

The entire effect, including all of the timing, is fully contained within a single particle emitter.